Nexuiz   Editor's Pick
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Version History
Track changes made to Nexuiz since its original version.

Version 2.5.2
Sun Jan 03, 2010 4:39 pm by hivltg

Bug #15: Strength bbox issue after using the lift on reslimed
Bug #19: Flood-Protection not suitable while timeout is active
Bug #21: SDL engine crash, related to sound module
Bug #206: Bots often stand around, particularly in eggandbacon
Bug #210: Onslaught: Generator explosion is just a rapid sound
Bug #211: Onslaught: Generator health is too high
Bug #214: Intermission music change causes hitching
Bug #243: ONS - Blue cannot start the game
Bug #257: Wrong kanji used on either HUD icon or pickup model (or both :P) of "shield"
Bug #258: gfx/colors/vga-#.tga broken
Bug #262: Vote not allowed after team change at round end
Bug #287: Pressed keys with cl_showpressedkeys should be more visible
Bug #296: DP: Properly check for core (non-extension) OpenGL features
Bug #307: Bots are broken when using g_weapon_stay
Bug #312: tiny z-fighting on Soylent
Bug #320: Onslaught changes need to be added to compat pack
Bug #337: Score limit slider adjusts Points when they aren't the scoring type
Bug #338: scoreboard disappears and is not able to be recalled
Bug #350: Teleport effects + patch cylinder = low performance
Bug #352: onslaught links are broken sometimes
Bug #359: Bots refuse to use certain jump pads
Bug #365: Black maps
Bug #390: Centre misprints
Bug #394: can't select >2 teams in TDM
Bug #400: Stats oddness
Bug #410: Bots try to make combos with the riffle
Bug #411: Error/crash starting dm when bots hold a flag
Bug #416: warning and 2 typos fixes
Bug #418: unstuck entity and low fps shooting the generator
Bug #419: Can join match after it ended
Bug #423: HUD Timer
Bug #425: Impossible to start a race in racetrack
Bug #433: Projectile Early Explode
Bug #441: turrets malfunction: they will shoot endlessly at a func_button
Bug #455: Toxic out of map glitch
Bug #456: Bot routing failures
Bug #461: Bot selection is a little too random
Bug #467: ons_reborn player spawn point in solid
Bug #468: Major problem with racetrack (Or the accelerator)
Bug #469: Single Player Bots dont activate if you join with F5 instead of space
Bug #470: Small problems with the waypoints
Bug #472: Announcer doesn't repeat "x mins remaining" after extendmatchtime
Bug #477: warmup never ends with g_warmup_limit 0
Bug #487: Weapon problems in minsta
Bug #501: Weapon accuracy stats tracked for some weapons in warmup mode
Bug #505: Turrets have wrong / out of place bboxes
Bug #509: Minor caulk bug on stormkeep2
Bug #511: Rocket projectiles stop moving and face down after being fired!!!
Bug #512: sbar_columns_help text not finished
Bug #517: Default menu background cropped with widescreen resolution
Bug #519: effectinfo corrupt?
Bug #520: jumping with cl_movement 0 looks buggy
Bug #521: Explosion sound is really low
Bug #522: Menu while in game has no darkened background
Bug #523: Ghosted items look bad at times
Bug #524: cullentities is slow at times
Bug #526: Very strange graphical glitch on playermodels
Bug #533: Sounds & weapon trails (all particle info entries perhaps?) sometimes disappear midgame
Bug #534: Tool tips
Bug #537: cl_showspeed numbers blurry in other gametypes than CTS/race
Bug #547: r_shadows
Feature #3: Stormkeep v2
Feature #20: cd cdaudio fixes and enhancements v1.0
Feature #104: Player mute command
Feature #152: name lenght check
Feature #220: Menu Tooltips / Flavor Text
Feature #224: Limit Bot Number Slider to Value of Player Slots Slider
Feature #253: dom_controlpoint tweaks
Feature #340: Motion Blur (And by extension, damage blur)
Feature #349: CTF Mercy Rule
Feature #397: CTF icon ping when status changes
Feature #402: HUD color
Feature #409: Rifle ammo counter around crosshair
Feature #438: Tutorial map
Feature #440: Fraggressor
Feature #457: Filter server list by server version
Feature #458: Aspect Ratio Slider
Feature #460: Cfg/alias hooks called from csqc (clientside hooks) and ssqc (serverside hooks)
Feature #463: Nexrun (CTS) map, "piece-o-cake"
Patches #17: Weapon Accuracy Patch
Patches #246: Console history on file v1.0
Patches #274: FruitieX's new HUD
Patches #288: console enhancements
Patches #292: DP: command interpreter should not interpret any text following the comment marker
Patches #295: Advanced Server Settings menu
Patches #297: cl_cmd help fix
Patches #299: Effect on item pickup
Patches #301: CTF - Flag Glow Trails
Patches #302: Custom bots team-overrider fix
Patches #303: rcon2irc improvements and additions
Patches #304: Expose isdemo() builtin to menuqc
Patches #309: ONS CP rotation fix
Patches #311: Tooltip graphic for Wickedz skin
Patches #313: advanced server settings - better layout
Patches #315: Better menu tooltips
Patches #318: New laser crosshair
Patches #319: New shotgun crosshair
Patches #321: More crosshairs (nex, RL)
Patches #322: some tooltips fixes
Patches #323: Flag pickup and capture effects
Patches #328: Crosshair size patch
Patches #329: Background image version generator script
Patches #335: Camp Rifle reload fix
Patches #336: Menu changes 12-06-2009
Patches #339: aggressor fix
Patches #342: Nicer waypointsprite font
Patches #351: Don't be avid!
Patches #355: "cd play" fix (SDL)
Patches #356: Showing Current Weapon Ammo on HUD
Patches #360: Fix the Sound "Airshot" and "Amazing" for mortar and electro
Patches #362: Score adjuster fix
Patches #367: Timer team background bugfix
Patches #372: Crosshair hitteam
Patches #375: New scoreboard style
Patches #388: Red complimentary textures for egypt
Patches #392: new map votation layout
Patches #395: 3in1 gameplay features patch
Patches #396: Doxygen support in dp
Patches #403: DrawQ_SetClipArea more precise
Patches #404: better cl_showspeed
Patches #407: SDL minimize-restore in windowed mode fix
Patches #408: color HUD and crosshair hit test fix
Patches #412: unknown command origin in effectinfo commented
Patches #413: different spectated player name position
Patches #414: Minstagib weapon recoil
Patches #417: HUD scores (in dm mode) fix
Patches #420: Don't spam users with "Shader ... already defined"
Patches #421: Race HUD improvements
Patches #424: unalias command
Patches #426: small scoreboard fixes
Patches #428: Correctly display all the scoreboard columns
Patches #429: sbar_showbinds better description
Patches #431: sbar.qc cleanups and optimizations
Patches #434: Some typos fixed
Patches #436: Last fixes to the scoreboard
Patches #439: Use elapsed time in warmup timer
Patches #447: New shaders into shaderlist
Patches #451: Better positioning for cl_showspeed and cl_showpressedkeys
Patches #459: CTS and Nexball in mapinfo dialog
Patches #464: New tooltips for the wicked themes
Patches #466: Record hitplots individually
Patches #471: generator under attack sound spam fix
Patches #474: Show correctly numbers with strokes
Patches #475: Toggle chat sounds
Patches #476: use of sbar_alpha_fg fixed
Patches #479: timeout cvars fixes
Patches #480: DOM teams fix
Patches #481: Small changes to the scoreboard
Patches #483: bot_vs_human fix
Patches #484: minsta sounds fix
Patches #486: Menu option for cl_gunalign
Patches #490: show only ammo needed (weaponarena and nixnex)
Patches #494: CTF speedrun fix
Patches #495: ultimate teams order fix
Patches #500: accuracy font problem fix
Patches #516: forced cl_netfps to match the server ticrate
Patches #525: mirror damage slider fix
Patches #531: g_waypointsprite_alpha


Version 2.5.1
Wed May 20, 2009 6:26 pm by hivltg

2.5.1
* Memory leak fixed (important for dedicated servers)
* Muzzle flash bug fixed
* Six new music tracks by blkrbt
* Better loading screen. That fixed "this app does not respond" error on Vista.
* Better sounds by tenshihan
* Fixed choppy mouse movement with a custom 'cl_maxfps' value
* A few map fixes by terencehill
* Waypoint cache: Makes bots load much faster (the cache is created from normal waypoints when loading a map with bots for the first time)

Plus minor fixes found on our SourceForge Bug tracker.


Version 2.5
Thu Apr 09, 2009 8:59 pm by hivltg

Almost a year of hard work, 3000 single changes, new developers and players, a few tourneys and lots of matches have passed since the last release.
Today the Alientrap team is proud to bring you a new and improved Nexuiz! Still trying to achieve this fine balance between fun and a challenge, you will notice lots of small additions that will make playing even more fun.
Some larger changes like the new guns and particle effects will make you want to dive into the great and friendly Nexuiz community, while the large additions including the race game mode, some new maps and improved netcode will take away lots of hours of your free time.
Do you dare to take a look and see for yourself what a totally free and open source game can be?

New features include:

* Completely redone HUD and user adjustable scoreboard
* Totally rewritten Client/Server communication to cut the bandwidth usage in half
* New gamemode "Race". Try to get from start to end of a level as fast as possible. Available as free-for-all and team variant. Further allows to play with or without a qualification period.
* Added several new weapons (on-hand Grappling Hook, Port-O-Launch, T.A.G. Seeker, Heavy Laser Assault Cannon, Rifle)
* Map editor NetRadiant included
* Improved all effects for eye candy and tweakability
* All maps recompiled with external lightmaps which allow for much crisper shadows
* Added maps desertfactory (DM, TDM, MinstaGib), racetrack (Race) and made aggressor support Key Hunt
* New player sounds, announcer sounds/voices, textures, crosshairs, weapon models, effects and menu skins
* Added support for video capture to OggTheora
* Integrated the Havoc mod into the menu! Havoc servers use quite different physics and weapons, give it a try!
* Fixed a crash with ATI drivers on shutdown or vid_restart
* Fixed several problems with lagging gameplay/crashes/wrong display of effects
* Improved bots (teamworking, bunnyhopping, swimming, better way finding, support for ladders, less CPU usage, faster map loading)
* Better visual display of carried items (Strength, Shield, flags and keys)
* Better parental guidance support with cl_gentle and cl_nogibs
* Lots of tourney-related features (timeout/in, spectator-slots, allready, warmup mode, lockteams, unlockteams, movetoteam_red/blue/..., nospectators, records, cointoss)
* Added some effects customization options like cl_casings, cl_weaponpriority
* Many more map entities allowing for more dynamic maps
* Restructured and improved menu: demos menu and multiple campaigns are back, also added an advanced menu containing ALL settings of the game

For a more complete list of changes see: https://sourceforge.net/project/shownotes.php?release_id=672474&group_id=81584

As usual, you can download the newest release from our download page.
To see the changes in action check out our new video on the front page.
If you are providing a mirror of the release, please notify us so we can add it to the official mirror list. For any comments, suggestions or questions, please refer to our forum or the FAQ.

Because of many major changes there is NO PATCH available.
To make sure nothing breaks, you should use a new directory to unzip Nexuiz 2.5!

If you use 2.5 and see a server with no gametype it's an 2.4.2 server, don't play on those. :)

Alientrap is also currently looking for new coders, modellers, mappers and people experienced with creating sound effects.
If you feel like helping improve Nexuiz or Zymotic please contact the team via forum or IRC.

Changes:
CHANGES from 2.4.2 to 2.5:
compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
engine: add a half-baked "commandmode" (currently it has, like messagemode, no history, no line editing)
engine: added blend and orientation commands for effectinfo.txt (overrides the defaults chosen by the particle type)
engine: added cvar sv_gameplayfix_gravityunaffectedbyticrate - off by default
engine: added shader keywords dpshadow and dpnoshadow (no parameters), these modify the shadowing properties of a mesh, regardless of its other properties
engine: allow cl_maxfps and cl_maxidlefps to be 0, meaning unlimited (like in many QW clients)
engine: Blub's "deflate" extension to the download system. Currently only provides csprogs.dat in deflated form. Compatible in both directions, compression is only done if both client and server use this new code.
engine: capturing to ogg/theora video (cl_capturevideo_ogg; requires theora and vorbisenc dlls), ogg and avi capturing are now modules in the engine
engine: cl_demo_mousegrab
engine: csqc can get bone infos
engine: cvarlist now accepts wildcards
engine: demo recording: stuff csprogs.dat files into .dem files so demos can always be played back
engine: disable DGA mouse by default
engine: effectinfo: add "stretchfactor"
engine: fix a possible bug with zym model animation (this looks like a typo, and fixing it makes the shotgun anim in nexuiz appear more consistent)
engine: fix bugs with q1bsp/hlbsp rotating submodels
engine: fixed crash with ATI drivers on shutdown or vid_restart
engine: fixed pointsound in csqc
engine: fixed several collision bug regarding non solid players
engine: fix memory corruption when using trailparticles with an effect that has a dlight
engine: get rid of skinframe loading spam on dedicated servers
engine: if in menu, make con_closeontoggleconsole.integer also enable the toggleconsole key
engine: implemented occlusion query support on corona rendering, this enables coronas to fade according to the percentage of occluded pixels around the light origin, giving a more realistic corona behavior
engine: implemented zpass shadowing, not used yet
engine: model_brush: use the same tesselation number for patches in the same LOD group (q3map2 writes the same mins/maxs for any patch inside a LOD group, and this fact is used for identifying LOD groups)
engine: mod_q3bsp_nolightmaps: do not load lightmaps, use the bad q3map2-written vertex lighting instead (you have been warned). Mostly useful for maps with HUUUUGE lightmaps on low-end systems.
engine: new command by terrencehill: "status 1" and "status 2" as alternate, more readable status displays. "status" unchanged.
engine: new tcmod: "tcmod page


Version 2.4.2
Tue Aug 19, 2008 1:48 pm by hivltg

No changelog available