Hedgewars Editor's Pick
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Version History
Track changes made to Hedgewars since its original version.
Version 0.9.15
Fri Mar 04, 2011 7:21 pm by hivltg
0.9.14 -> 0.9.15:
+ Ability to create, save and load hand drawn maps
+ New maps: Capture the Flag (Blizzard) Map
+ New themes: Christmas
+ Snowflakes on Christmas/Snow themes accumulates on the ground
+ New game modifiers: No wind, More wind
+ New missions: Dangerous ducklings, Diver, Spooky tree, Teamwork
+ New weapons: Mudball, Drill strike
+ Many more Lua hooks
+ Readytimer
+ Ability to edit seed
+ Ability to select gameplay scripts
+ New gameplay scripts: Capture the Flag, No jumping, Random weapon
+ New Lua unified translation framework
+ Code refactoring
+ Max teams upped to 8
+ Cosmetic enhancements to Napalm strike
+ Selecting a game scheme selects the corresponding weapon set
+ Dust when drills dig
+ New hats: beaver, porkey, sheep
+ Add density property to Gears
+ Reworked management of schemes and weapon sets
+ Will ask before deleting teams, schemes and weapon sets
+ Explosions detach rope from land
+ Variable rope length in scheme
+ Allow hog speech when not your turn
Version 0.9.14
Fri Mar 04, 2011 7:20 pm by hivltg
0.9.13 -> 0.9.14:
+ New audio tracks
+ New forts: EvilChicken, Tank
+ New game modes: AI Survival Mode, Per Hedgehog Ammo, Reset Health, Reset Weapons, Unlimited Attacks
+ New grave: ring
+ Over 30 new hats
+ New themes: Art, Brick, Jungle, Stage
+ New maps: ShoppaKing, Sticks, TrophyRace (Mission)
+ New utilities: Portal Gun, Resurrector
+ New weapons: Flamethrower, Hammer, Old Limburger, Piano Strike, Sticky Mines
+ Weapons' projectiles will now be launched from their barrels instead of the hog's center
+ Flying Saucers may be used for moving below the water surface
+ New default game schemes: Clean Slate, Fort Mode, Timeless, Thinking with Portals, King Mode
+ New default weapon set: Clean Slate, Thinking with Portals
+ Bomb clusters/Melon parts inherit some of the original bomb's speed
+ Extended game statistics
+ Improved health bar updating
+ Hogs that blow themselves up will use triggers in their team color
+ Settings allow better control over the level of details/effects
+ Improved Lua support
+ On empty ammo switch to no weapon rather than the first available one (to avoid shooting by accident)
+ Display of hints in the frontend
+ Some improvements of existing Themes of Maps
+ Land destruction effects added
+ Improved fire effects
+ Improved Melon explosion effects
+ Online game lobby now features game filters
+ Other Frontend enhancements
+ Additional sounds
+ Show special game rules in Esc screen
+ Updated translation
+ Speed optimizations
+ Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows
+ Added support for graphics cards/drivers that have a 512x512 pixel textures limit
+ Team colors are more distinguishable from each other now
* Fixed bug that allowed charging a weapon while on rope, leading to frozen timer
Version 0.9.13
Fri Aug 27, 2010 3:06 pm by hivltg
No changelog available
