Celestial Impact
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Version History
Track changes made to Celestial Impact since its original version.
Version 1.10b
Thu Sep 18, 2008 5:56 pm by hivltg
Version 1.10b
-- General changes ---
* Added advancedStats command
---UI/Console changes---
* Don't ESC away from New-Version window
* Esc clear chat input buffer
* Don't duplicate input history
* Added Fog switch to System UI
* Highlight top menu buttons
* Print developers nicks in credits
* Bigger base icons on radar
* Don't print forge info in HUD background
---Gameplay---
* 20% faster walk speed
* 50% more melee world damage
* 20% slower grengun fire time, and 20% more damage per grenade
* 10% lower railgun damage
* 25% smaller hit box for railgun
* Drop current weapon on death
* Added sg_fallDamage with default 0
* 16 grenades in item (back as in 1.00)
---Bug fixes---
* (BUG20) Fixed spectator hear blue team announcements
* (BUG21) Fixed network-not-working-at-all bug
* Fixed bad DNS resolve result in choppy fps problem
* Fixed " -> £ bug in chat history
* Fixed chat dump history bug
* Fixed shoot faster with toggle between weapon bug
* Fixed so all server matter commands use undo
* Fixed undo large matter chunk bug
* Fixed serverinfo mix connected server with UI bug
* Fixed don't spawn berserk bug
* Fixed Message Box fuck up console input bug
* Fixed createBall not smooth bug
* Fixed blurWorld remove all matter bug
---Various programming changes---
* Use wsock version 2.2
* Added sg_deathTime
* Aim print client names faster
* Default 30 seconds rcon echo time
* blurWorld give 120% more blur
* Lump ping packages in with snapshot packages
* Dynamic world resend time based on ping
* Added time command
* Added command swapMatter
* Count client with berserk in itemBerserkMax
* Added sg_autoRestart* to auto restart empty non-time servers
* Map commad don't change max players or rules if already server
* Protect against package drop on public server list transfer
* Capped createBall
Version 1.10
--- General changes ---
* Linear gravity
* New map "Donot"
* New version of map Hyper (less caves)
* Use fov 95 as default
* Raised amount of blood splats
* Added Green crystal beacon for neutral crystal
* 4 new props for Yum added
* World material red re-named to lavastone
* New world material Crystal red
* Crystal red and Crystal blue changed to non deformable matter
---UI/Console changes---
* Only print cl_num on connection in developer mode
* Generate random number after Hugo and server name
* Better sorting in scoreboard
* Added sg_maxDeformSize and set default to 200
* Show next map in Server Info
* Use 75 as default round limit
* Clear and focus password input field
* Added pure server option to Create
* Added sv_skipHeartbeat
* Default no glow or dynamic shadows
* Added Hide Password Servers to connect UI
* Added FOV to UI
* Added key for screenshot
* Print what next map is in voting
* Added blurWorld command
* Added vote for blurWorld
* Cheat protected third person
* Default Auto next map 6 seconds
* Smaller notify text
* Show progress bar in loading screen
* Added disconnect button to download map
* Print how long client have been connect when leaving
* Added kick and rules to callVote
* Added solidarity count down
* Added sv_privatePassword
* Display all player names when aiming at them (both team members and opponents)
* More tips in forge mode
* Added history to chat input
* Use correct team colors for text
* Added cg_hudStyle
* Print max rounds instead of rounds left in HUD
* Moved giveBerserk to give berserk
---Gameplay---
* 10% faster minigun and grengun reload
* 40 more in total minigun ammo when spawning
* 25% higher crystal beacon
* More items on all maps
* More grengun ammo in boxes
* Spawn with 125 in health
* Added auto call nextMap when over 90 min have passed
* Railgun mag size lowered to 6
* More grengun deform
* Melee weapon now also deforms
* 50% larger spawning area around base in CC
* Added handicap system
* Non-linear recoil on minigun
* Lower minigun damage (but less recoil)
* Display crystal in CR and bases in CC on radar
* Faster weapon switch when changing to dirtgun
* More advantages for crystal team in CR
---Bug fixes---
* (BUG1) Fixed Could not edit time limit in ui bug
* (BUG2) Fixed empty rules box for CC server bug
* (BUG3) Fixed kB/s instead of B/s bug
* (BUG4) Fixed can't use " in chat
* (BUG7) Fixed client hang in download map
* (BUG10) Fixed UNIX crash when more then 2 servers bug
* (BUG12) nextMap keep current max players
* (BUG13) Fixed Could not load DLL bug
* Fixed possible overflow infostring bug
* Fixed spectators see team say bug
* Fixed mark server in connect list bug
* Fixed so center text don't print outside screen
* Fixed draw user create map image bug
* Fixed tm_loadModel not change position bug
* Fixed clients dropped from windows non-dedicated server on map change
* Fixed spawning slope bug
* Fixed map command from maps/ dir bug
* Fixed move window outside left screen border will fuck up mouse bug
* Fixed could not find .vo2 result in empty map bug
* Fixed berserk give normal trail bug
* Hopefully fixed don't get any global servers when starting CI bug
---Various programming changes---
* Protect from changed content outside packs
* Update master every time a player connect/disconnect
* Only dump non default cvars to config.cfg
* Don't picmip KTH logo
* Added base_pid cvar
* Check so client and server engine version match on connect
* Added silent option to sv_cheats
* Added itemBerserkMax to world script
* Added r_tangentSpace 2 for for normal space
* Added history dump to config
* Put DLL outside pack file
* Added sg_voteDisable* commands
* Added Alt+Enter fullscreen toggle support
* Set all nonused WMs to zero in VO2 load
* Added wo_undo
Version 1.00
---General changes---
None
---UI/Console changes---
* Added LAN servers to connect
* Added highlight to marked server list
* Don't maximize fps in UI
* Notify text have drop shadow
* Draw crystal on radar
---Gameplay---
* 10% more grengun damage
* Changed air speed from 2.0 to 2.2
* Changed air acceleration from 2.5 to 2.75
---Bug fixes---
* Fixed MAX_VERTEX_CACHE bug
* Fixed Yum level shot bug
* Fixed GCC float type conversion bug
* Fixed item spawn bug on linux servers
---Various programming changes---
* Request rcon and map if not provided on daemon servers
* sv_pure 1 by default
* Better message for CC captures
* Updated radar for CC
* Use default max players from .world on dedicated
* Added base_maxFps
* Little faster world deforms
* Changed game DLL to game_win.dll
* Added sv_pure and sv_cheats to serverinfo2
Beta9
---General changes---
* Rails use fog color
* Added Capture the Crystal game mode (CTF)
* Added spark rain
* New level shots for all levels
* New map "Yum" added
* 7 New World materials
---UI/Console changes---
* Moved sg_name to sv_name and sg_maxPlayers to sv_maxPlayers
* Print server name in dedicated console caption
* No drop shadow on console text
* shift ~ small console, ctrl ~ big console
* Saved 3 MB of UI texture data
* Renamed ui_skipNotifyConsole to con_skipNotify
* Added con_skipConsole
* Better tab combletion
* Print Hi/Lo in memStats
* Add port number to errordump name
* Added wo_upload cmd
* Added startTime, cmdLine and uptime cmds
* Added CVAR_SECRET
* base_rconPassword and sv_password are secret cvars
* Added EXE icon
* Berserk facelift
* Added r_tangentSpace again
* Write better rules explanation in server info
* Print rules on connect
* Added r_skipCacheIndexes
* Move down scoreboard in intermission
* Add levelShot command
* Added cl_rate control to UI
* Added snd_mixAheadPush
* Added wo_printUpload
* Write rules in scoreboard
* Added sg_mapCycle
---Gameplay---
* Variable life, armor and berserk amounts in items
* Melee weapon makes 70% more damage
* 25% faster dirt generation and max 20 dirt ammo generated this way
* Go to next map instead of restart after intermission
---Bug fixes---
* Fixed agon mini loading image bug
* Fixed console input line length bug
* Fixed fort vo2 bug
* Fixed spectator respawn on rule change bug
* Fixed Agon map bug
* screenshot silent now works
* Fixed take more then 24 screenshots crash bug
* Fixed "Could not resolve master DNS" spam bug
* Fixed white loading map screen bug
* Fixed vertex caching bug
* Fixed index cache memory leak
* Fixed unknown token "maxPlayers" bug
* Fixed nextMap memory leak
* Fixed UI list memory leak
* Fixed dropped from server memory leak
* Fixed action script memory leak
* Fixed server stopped sending heartbeat bug
* Fixed cg_fog cheat protection bug
* Fixed batch merge axis/pos bug
* Fixed stop journal crash bug
* Fixed escape from forge menu bug
* Fixed cg_drawCoords bug
* Fixed don't use _mini.tgas in create menu
* Fixed console history bug
* Fixed stop journal bug
* Fixed action script bug on map change
* Fixed kick all client if not dedicated bug
* Fixed lose berserk on pickup bug
* Fixed r_picmip menu bug
* Fixed UNIX sleep bug
* Fixed "map agon" on map agon bug
---Various programming changes---
* Cleaned up some old shit
* Write number of lines in con_dump
* Discard clicks on console
* Send rcon password with MD5
* Added maxPlayers to world script
* Added stopJournal command
* Amount of texture used in frame now works
* Disable printf in daemon mode
* Check so sv_password is a valid string
* Send server pass with MD5
* Don't print default for Cvar ROMs
* Stateless challenge challenges on master to avoid DDoS
* DoS protected get server list
* Added itemAmmo to weapon section in world script
* Changed from player spawn boxes to spheres
* Always draw view weapon first if MAX_R_SURFACES hits
* Added static item spawn to world script
* Don't draw crystal view and bersek in third person
* DoS protected getserver on master
* Added tickRate and tickMax to weapons in world script
* Saved 2 MB world memory
* Always give advanced bug report in debug mode
* PVS check sparks
* Spam protect server prints
* Print engine version and creation time in config
* strcat .world in map command if needed
* Protect so fopen can't get outside CI dir
* Send spectator angles over net
* Nice spectator positions on all maps
* Cleaned up and optimized all visual studio options
* Preregister sounds
* Faster sound indexing
* Base snd_mixAhead on fps
* Check pack files CRC on loading
* Don't stop players from using connect as reconnect command
* Clamp cg_fov 10-150
* Good console message history in dedicated console
* Removed 100 max fps
* Keep rules on map change
* Sort maps in create menu
Beta 8
---General changes---
* New renderer, much faster.
* Melee weapon added
* New map "Volano" added
* New game mode "forge" (map editor)
* Full Windows Vista support
* Dedicated server on FreeBSD and Linux support added
* New player model "SWAT" for blue team.
* Added a barrel, a crashed probe and 3 stones as props for the world
* Added slime decals
* Two new world materials
---Object changes---
* Fixed a polygon error in the middle lod
* Updated mushroom object to resolve shadow error
--- UI changes ---
* Print game over
* Print weapon number in HUD
* No team_say during DM
* Write map name and server ip in loading screen
* Print rules in scoreboard
* Voting system added for forge
* Give tips in forge mode
* Added boss key (Alt + B)
* Added crystal shadow
* Swapped Refresh and Update buttons
* Added FreeBSD and Linux server icons
* Print aim name in forge
* Added more server info for servers
* Intro movie removed
* Intro logo added
* Added melee bind to UI
* Added forge controls to UI
* Removed ground smoke and shadows options from system menu
* Added dynamicshadows and glow options to system menu
* Added several widescreen resolutions
---Gameplay---
* Lower fire grengun fire time, more reload and less splatter radius
* Lower sub strength for all materials
* New tools added for forge mode
* Swat model for blue team, Tomoe model for red team
---Bug fixes---
* Fixed windows syscon message overflow bug
* Fixed windows syscon tab and history caret bug
* Fixed time wrap bug in Master
* Fixed fclose bug in journal
* Fixed quit journal crash bug
* Fixed random number bug in journal
* Fixed texture animation clamping bug
* Fixed snapshot delta screwing up axis bug
* Fixed constant berserk bug
* Fixed long player names fuck scoreboard bug
* Fixed loadImage "" bug
* Fixed dirt wall angle bug
* Fixed TurboWorldParse crash bug
* Fixed world trace fraction = 1 bug
* Fixed key getting stuck after journal is finished
* Fixed bullet mark fade away bug
* Fixed vote map string bug
* Fixed railgun impact flower bug
* Fixed UI double click bug
* Fixed r_skipGlow 1 gives HOM effect
* Fixed PVS leak bug
* Fixed texlist crash bug
* Fixed activeStencilFace crash bug
* Fixed 2563566 won bug
* Fixed intermission crash bug
* Fixed bad idle spawn weapon animation bug
* Fixed strncpyz( dst, "", ... ) bug
* Fixed heartbeat time bug
* Fixed quit free LOD crash bug
* Fixed world flicker on connect bug
* Fixed cull shadow bug
* Fixed UI list draw outside list bug
* Fixed UNIX-WIN game CRC bug
* Fixed blood stretch bug
* Fixed spectator entity bug
* Fixed space in password error
---Various programming changes---
* Rearranged head files
* Added r_skipSysConClose
* New faster meter code
* Mucking event index as devwarning
* sv_lanServer is 1 by default
* Added cg_fog* to cvars and fog* to world script
* Less WM texture seams
* Protect against announce spam
* Cleaned sv/cl init code
* Use time base to avoid 32 bit running out too quick
* Added nextMap function and mapcycle.txt
* Added base_skipWarning
* Added Meelgun
* Added weapon bobs
* Removed hole punching
* Cleaned sv_parsing
* Send game version and name in serverinfo
* Cmd system use less mallocs
* Removed cc_weapon11
* Added cc_*DeformSize
* Optimized frustum octree code
* Changed from say buffer to command buffer
* Use static memory for cvars
* Write date in time stamp
* Use static PVS memory
* Print number of client connect on client connect
* Added snd_skipMix
* Added g_maxSlide
* Added musicPath and musicVolume to world script
* Do fog pass after sky surfaces
* Stuck protection in spectator mode
* Rewrote collision code program triangles to convex polyhedrons
* Added wo_traceAll
* Print max values in wo_stats
* Smaller world page size
* Sub wall and platform
* Use pvs flag for page culling (about 5% to 20% faster)
* Added snd_maxChannels
* Added daemon mode for UNIX servers
* Try more then 1 port number on UNIX
* Black screen in solid
* Use 2 pass if not 1 pass shadow volume rendering is possible
* Delete all active paritlces on map change
* Better decal clipping
* Added sv_autoDump
* Added default rules to world script
* Don't run cmove in intermission mode
* Chop cmove up to avoid frame dependent issues
* Removed orbit smoke
* Smarter radar
* Print memory info if memory crash
* Added master cvar
* Use minigun as spawn weapon
* Berserk puls
* Default WAN server in dedicated mode
* Don't allow change server cvar outside server
* Clamp dirtsoup max size to 1000% and 10%
* Finish vote if all clients have voted
* Add extension to wo_dump and con_dump if needed
* Print OpenGL extensions to error dump
* Skip shadows for ATI on XP
* Added r_skipSkinning
* Don't display passwords in UI
* Added netgraph
* Added base_skipMaster
* Swap back to sphere after forge mode
* Less diffuse in chill.material
* Client don't need any .world
* Clear particles, marks and cents on rule change
* Made hide full/empty servers work
* Don't kick all client on map change
* Added widescreen resolutions
* map have second argument for rules
* Updated default config
* Write IP in clientList
* Added banList and unban
* Added nop
* Moved rcon to base
* Added memCheck
Beta 7
---UI Changes---
* Short map descriptions on "create" UI added
* Attempt to update all public servers when entering "connect" UI
* Added support for cancelling chat input by pressing esc-button
* Deathmatch names changed to be shown as light blue instead of previous teams colour.
* Next weapon and previous weapon keys added to the "controls" UI. (default mouse wheel up and mouse wheel down)
---Gameplay---
* Smoke trails from the grenades fired by the Grengun does now use team colour for better visibility.
* Minigun boxes spawnrate lowered slightly.
* Knockback factor lowered slightly.
* The Grengun's random barrel-aim has been halved to lift player controlled aim.
* Inflcitor hit sound added. Now you can know if your shots hit or not even from afar.
* Grengun damage lowered from 70 to 60 base damage.
* Berserker powerup is dropped when a player having berserker is killed.
* 3 new maps added. The small sized "Fort", the medium sized "Cross" and the tiny sized "Agon"
---Bug fixes---
* Fixed con_dump crash bug
* Fixed Unkown key "" bug
* Fixed start 2 dedicated servers crash bug
* Fixed grenades explode in air bug
* Fixed SV cg_client_list crash bug
* Fixed log crash bug
