Alien Arena Editor's Pick
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Version History
Track changes made to Alien Arena since its original version.
Version 7.51
Sun Mar 27, 2011 9:48 am by hivltg
Major 7.51 features:
1. Extensive rewrite of bsp surface rendering for a massive performance increase
2. Complete rewrite of vertex buffer object code
3. Complete rewrite of post process effects(pain, heat wave distortions, etc)
4. Improvements to light volumes
5. Improvements to shadow mapping for dynamic shadows
6. Massive renderer cleanup and re-org
7. First editions of a developer reference
8. Improvements to vehicle hud rendering
9. Added configure option for Unix/Linux ANSI color console output
10. Integrate ODE library into Unix/Linux build to avoid potential problems
11. Variety of graphical updates
12. Three new/revamped levels
13. Fixed bug with vid_restart on map change, for much faster map loading
14. Added downloading of iqm meshes
Important SVN commits:
Revision: 2282
Author: irritant
Date: 1:14:10 AM, Friday, December 10, 2010
Message:
Changed fps counter text a bit.
Revision: 2286
Author: blackice
Date: 4:25:27 AM, Tuesday, December 14, 2010
Message:
Ragdolls: added a NaN check which seems to solve the ODE assertion error problem
Revision: 2289
Author: strat
Date: 2:07:03 AM, Saturday, December 18, 2010
Message:
Correct missing return in alternate non-HAVE_MREMAP q_shunix.c::Hunk_End(); might affect non-Linux builds.
Add error trap to file path initialization for unexpected lack of HOME environment variable in Linux/Unix version.
Revision: 2293
Author: irritant
Date: 12:33:10 AM, Tuesday, December 21, 2010
Message:
Changed armor shard skins a bit.
Revision: 2298
Author: irritant
Date: 12:36:16 PM, Friday, December 24, 2010
Message:
Added new features for light volumes(roll, pitch, rotating flag).
Revision: 2301
Author: irritant
Date: 12:36:46 AM, Monday, January 03, 2011
Message:
Add beta version of dm-dismal2k11. This needs to be tweaked and relit some, and have the rotating fans replaced by shadow casting meshes.
Revision: 2302
Author: irritant
Date: 1:04:26 PM, Tuesday, January 11, 2011
Message:
Added some of the new weapon sounds.
Revision: 2303
Author: irritant
Date: 7:08:01 PM, Tuesday, January 11, 2011
Message:
Complete rewrite of VBO subsystem. This is not finished, so it's disable by default. Goal will be to first move surface VBO's into one large VBO with offsets.
Revision: 2304
Author: irritant
Date: 5:19:10 PM, Wednesday, January 12, 2011
Message:
1. Finished bsp vbo work, using one vbo, with offset data. Note - this is not proving to be faster, and in fact quite slower on some older cards, so it's disabled by default(gl_usevbo). Some modern cards might see a performance increase, will need testing
2. Stripped out a number of useless and dated junk(i.e ancient SGIS extensions). Removed fallback code for cards not capable of multitexturing(no card after a geforce2 wouldn't have hit). Removing all of this pointless checking resulted in a small increase in fps.
Revision: 2305
Author: strat
Date: 2:07:57 PM, Thursday, January 13, 2011
Message:
Update Linux for OpenGL function name changes.
Add files for dm-dismal2k11 to game_data.am.
Add mouse buttons 8 and 9 to Linux. (X events 10 and 11).
Revision: 2306
Author: irritant
Date: 5:26:54 PM, Thursday, January 13, 2011
Message:
Massive renderer cleanup and re-organization.
Revision: 2307
Author: irritant
Date: 6:12:39 PM, Thursday, January 13, 2011
Message:
1. Fix broken envmap shader.
2. More re-org.
Revision: 2308
Author: irritant
Date: 2:18:18 AM, Friday, January 14, 2011
Message:
More renderer cleanup and re-organization.
Revision: 2309
Author: irritant
Date: 5:56:14 PM, Friday, January 14, 2011
Message:
Removed pointless legacy code.
Fixed bullethole glitch.
Revision: 2310
Author: irritant
Date: 11:11:39 PM, Friday, January 14, 2011
Message:
Updated with more new weapon sounds.
Revision: 2315
Author: irritant
Date: 2:20:13 PM, Saturday, January 15, 2011
Message:
Removed more pointless render code.
Revision: 2316
Author: irritant
Date: 11:59:23 PM, Tuesday, January 18, 2011
Message:
1. Batch surfaces for big increase in fps.
2. Fix bug with normalmap setting in menu causing crashes.
Revision: 2317
Author: irritant
Date: 2:13:29 AM, Wednesday, January 19, 2011
Message:
Fixed shader being called when it shouldn't be.
Revision: 2318
Author: irritant
Date: 2:29:15 AM, Wednesday, January 19, 2011
Message:
Cleaner surf code.
Revision: 2320
Author: irritant
Date: 3:48:26 PM, Wednesday, January 19, 2011
Message:
Only non-glsl surfaces used the old fixed function self shadowing for normalmapped surfaces.
Revision: 2321
Author: irritant
Date: 4:41:46 PM, Wednesday, January 19, 2011
Message:
Dynamic lighting fix.
Revision: 2322
Author: irritant
Date: 5:22:48 PM, Wednesday, January 19, 2011
Message:
More surf code cleanup and reorg.
Revision: 2323
Author: irritant
Date: 12:37:10 AM, Thursday, January 20, 2011
Message:
Fixed bug with missing lava/slime renders.
Revision: 2325
Author: irritant
Date: 1:21:17 AM, Friday, January 21, 2011
Message:
Some nice improvements in shadow mapping performance and appearance.
Revision: 2326
Author: irritant
Date: 9:52:40 AM, Saturday, January 22, 2011
Message:
Yet more bsp optimizations.
Revision: 2330
Author: irritant
Date: 12:02:03 PM, Sunday, January 23, 2011
Message:
Removed unneeded parallax map settings(parallax maps are always rendered if normalmapping is enabled).
Revision: 2331
Author: irritant
Date: 2:18:57 PM, Sunday, January 23, 2011
Message:
Another performance increase, using another surface culling layer.
Revision: 2332
Author: xempx
Date: 9:54:58 PM, Sunday, January 23, 2011
Message:
lamps for Zorn/Dismal
Revision: 2334
Author: irritant
Date: 12:10:49 AM, Monday, January 24, 2011
Message:
Fixed bug with lowest settings and water/warp surfaces.
Cleaned up rscripts, and replaced ancient glbegin/end routines with vertex arrays.
Revision: 2348
Author: irritant
Date: 1:02:10 PM, Thursday, February 03, 2011
Message:
Fixed shader bug.
Revision: 2352
Author: irritant
Date: 3:44:10 PM, Thursday, February 03, 2011
Message:
UPdated violator bsp file.
Revision: 2355
Author: strat
Date: 1:00:53 AM, Tuesday, February 08, 2011
Message:
First editions of developer reference in html and pdf (mostly done).
Update game_data.am.
Revision: 2356
Author: strat
Date: 3:58:22 AM, Tuesday, February 08, 2011
Message:
Improve timerefresh and viewpos commands for performance testing.
Revision: 2357
Author: irritant
Date: 1:40:27 PM, Wednesday, February 09, 2011
Message:
Better shadow culling.
Revision: 2360
Author: irritant
Date: 2:18:00 PM, Friday, February 11, 2011
Message:
Changed pain distortion effect. This now uses a blood graphic with a radial blur applied that gets stronger towards the edges.
Revision: 2362
Author: irritant
Date: 10:25:35 AM, Saturday, February 12, 2011
Message:
Pain effects completed and now scissored properly no matter what resolution is used.
Revision: 2363
Author: irritant
Date: 11:03:39 AM, Saturday, February 12, 2011
Message:
Post processes glsl effects now completed(rewrite).
Revision: 2365
Author: irritant
Date: 11:27:43 PM, Wednesday, February 16, 2011
Message:
Fixed bug with ATI drivers and radial blur shader. Effing ATI....
Added new files to linux install.
Revision: 2368
Author: strat
Date: 5:11:56 PM, Thursday, February 17, 2011
Message:
Minor cleanup and one small performance optimization.
Revision: 2369
Author: irritant
Date: 11:50:14 PM, Thursday, February 17, 2011
Message:
Added max's color console patch.
Added simple alpha/anim scripting capability for vehicle huds.
Cleaned up some stupidity in postprocess effects.
Revision: 2370
Author: irritant
Date: 12:34:44 AM, Friday, February 18, 2011
Message:
Added fx for vehicle huds.
Revision: 2371
Author: irritant
Date: 7:31:21 PM, Friday, February 18, 2011
Message:
1. Fixed bug with steam and fire ents not getting broadcast to all clients.
2. Fixed bug with vbo and flowing surfaces(cannot use vbo for flowing surfaces!).
Revision: 2378
Author: irritant
Date: 11:27:12 AM, Sunday, February 20, 2011
Message:
Fixed coord calcs of explosion heat wave effects.
Revision: 2379
Author: irritant
Date: 12:31:12 AM, Tuesday, February 22, 2011
Message:
Changed player model downloads to iqm.
Revision: 2382
Author: strat
Date: 11:00:07 AM, Tuesday, February 22, 2011
Message:
Add configure option for Unix/Linux ANSI color console output.
Update game_data.am.
Minor Unix/Linux mouse move math type conversion cleanup.
Revision: 2386
Author: irritant
Date: 1:12:46 AM, Friday, February 25, 2011
Message:
Added dm-vesuvius2k11
Revision: 2391
Author: strat
Date: 3:18:44 AM, Tuesday, March 01, 2011
Message:
Integrate ODE library into Unix/Linux build.
- Uses double precision math for better ragdoll physics.
- Avoids potential problems with incompatible distro-provided libode's.
Revision: 2396
Author: irritant
Date: 12:04:51 PM, Friday, March 04, 2011
Message:
Fixed default game cvar setting.
Revision: 2397
Author: irritant
Date: 6:26:16 PM, Friday, March 04, 2011
Message:
A couple of shader updates.
Revision: 2399
Author: strat
Date: 10:23:48 PM, Friday, March 04, 2011
Message:
Fixed bug in gamedir cvar initialization which caused video restarts.
Fixed bug in logfile creation for Unix/Linux dedicated server.
Version 7.50
Fri Mar 04, 2011 6:35 pm by hivltg
Major 7.50 features:
1. Ragdoll physics using the Open Dynamics Physics Engine
2. Implementation of AutoTools
3. Extensive re-write of in-game IRC client
4. Two brand new maps - Annihilation and Neptune
5. Player models and skins updated
6. Fixed LOD meshes for all player models
7. Added alphamasking to ppl lit BSP surfaces
8. Fixed dodge-chaining exploit
9. Extensive code cleanup in many areas
10. Faster particle rendering
11. Updated MacPorts build
12. Fixed bugs with exiting vehicles
13. TTF fonts for console and game messages
14. Fixed issues with colored names and kick/ban routines
15. Reworked auto-bot kick and auto team balancing
16. Fixed and cleaned up various rscript issues
17. Option to replace vehicle consoles with 2D HUDS
18. Listen servers automatically passworded
19. Fixed OpenAL segfaults when no devices are defined
20. Fixed precaching of base player models and their weapon models for much smoother gameplay
21. New music added for various maps
22. Fixed server issues with intermissions, and player names
23. Revamp of dm-babel
24. Updated/improved various shaders
25. Streamlining of several bsp surface renderer functions
Important SVN commits:
Revision: 1923
Author: irritant
Date: 6:08:51 PM, Wednesday, July 21, 2010
Message:
Add Open Dynamics Engine. This will be used for ragdoll and other physics.
Revision: 1927
Author: irritant
Date: 12:19:27 AM, Thursday, August 05, 2010
Message:
Added more framework to ragdoll code, restructured the overall data.
Added fixed and hinge joint creation routines.
Revision: 1929
Author: irritant
Date: 11:45:00 AM, Sunday, August 08, 2010
Message:
Little update on the martian model.
Revision: 1933
Author: irritant
Date: 11:25:24 PM, Monday, August 16, 2010
Message:
1. Fix for dodge-chaining.
2. More ODE framework.
Revision: 1945
Author: strat
Date: 12:44:16 AM, Thursday, August 19, 2010
Message:
Add autotools and visual studio 2010 build files from the branch.
These do not have the ragdoll/ode additions incorporated yet.
Revision: 1949
Author: irritant
Date: 11:21:42 PM, Thursday, August 19, 2010
Message:
Commander gets new hands!
Revision: 1950
Author: irritant
Date: 12:31:31 AM, Friday, August 20, 2010
Message:
Enforcer gets new hands.
Revision: 1951
Author: strat
Date: 12:34:34 AM, Friday, August 20, 2010
Message:
Minor modifications to FPS display routine.
Cleanup for compile warnings in cl_scrn.c.
Revision: 1952
Author: strat
Date: 2:52:33 AM, Friday, August 20, 2010
Message:
Convert unix/ and server/ sources for autotools build.
Build is now definitely broken until further notice.
unix/: Rewrite Hunk routines.
unix/: Implement static link of game library.
server/: Add 2 file system functions to server-game interface
server/: remove .pak file checks.
Cleanup for compiler warnings.
Revision: 1953
Author: strat
Date: 8:19:35 PM, Friday, August 20, 2010
Message:
Convert qcommon/ sources for autotools build.
common.c: logfile default to 1 to prevent unbounded logfile growth.
common.c: for Linux, do not allow switch to dedicated server in crx.
files.c: Rewrite filesystem for DATADIR support and writeable botinfo. (LIBDIR no longer applies).
files.c: Remove .pak support and other simplifications.
Cleanup for compiler warnings.
Revision: 1954
Author: strat
Date: 10:07:50 PM, Friday, August 20, 2010
Message:
Convert game/acesrc/ sources for autotools build.
acebot_nodes.c, acebotspawn.c: Update for filesystem changes for botinfo.
acebot_spawn.c: Modify remove/kick bot functions. (including by-name is case-sensitive, but color-code insensitive).
Cleanup for compiler warnings.
Revision: 1955
Author: strat
Date: 1:39:08 AM, Saturday, August 21, 2010
Message:
Convert game/ sources for autotools build.
Modify for filesystem changes. Use 2 new server-game interface functions.
Move vectoangles function to q_shared.c
Cleanup for compiler warnings.
Revision: 1957
Author: strat
Date: 5:18:20 PM, Saturday, August 21, 2010
Message:
Convert client/ sources for autotools build.
menu.c: Update for filesystem changes.
menu.c: For Linux, remove Dedicated Server from menu.
cl_main.c: Minor: set archive on m_yaw.
cl_main.c: Minor: Linux only: comment out shell cmd stuff, pending safety review.
Cleanup for compiler warnings.
Revision: 1958
Author: strat
Date: 2:24:51 AM, Sunday, August 22, 2010
Message:
Convert ref_gl/ sources for autotools build.
r_model.h,client/ref.h: Fix rscript_s pointer declaration and remove conditional compiles.
Static array declarations for normals and tangents from header to c sources.
r_shadow.c: vectoangles now in q_shared.c.
r_local.h:Vertex array kill flags to bit flags. (seems like they should be, to be verified).
Cleanup for compiler warnings.
(Builds and runs on Linux now.)
Revision: 1959
Author: strat
Date: 4:42:14 AM, Sunday, August 22, 2010
Message:
Modify alternate install for a proposed new Escaped Turkey SVN script.
Includes copying crx-ded to crded to support running under old name.
Removing existing installation is not really necessary, so alternate install will remove game.so files.
Fix default.cfg to stop trying to bind a key to semicolon.
Revision: 1960
Author: strat
Date: 1:58:18 PM, Sunday, August 22, 2010
Message:
Convert win32/ sources for vs2010 and autotools build.
sys_win.c: Add support for static link of game library.
Add partial and tentative vs2010 build changes for ragdoll and ode library. Including ode library .zip.
Remove non-Windows conditional compile cruft.
Cleanup for compiler warnings.
(note: last commit messed up version tracking on default.cfg.)
Revision: 1961
Author: strat
Date: 3:53:04 PM, Monday, August 23, 2010
Message:
Update and fixes for VS2010 build.
Add ode library project.
Builds and runs, but new crx.exe is NOT committed.
Revision: 1964
Author: irritant
Date: 12:11:21 AM, Tuesday, August 24, 2010
Message:
Proper LOD models for martians.
Revision: 1966
Author: blackice
Date: 5:04:58 PM, Tuesday, August 24, 2010
Message:
Made the status report at the end of the config script optional
Revision: 1969
Author: blackice
Date: 5:12:23 AM, Wednesday, August 25, 2010
Message:
Modified X86/DGA extension checks; added --with/--without-xf86dga options to control that; added DGA detection results to status report
Revision: 1970
Author: blackice
Date: 6:25:32 AM, Wednesday, August 25, 2010
Message:
Unix source: made XF86 VidMode extension optional (fullscreen will not work without it, however).
Configuration script: "fixed" VidMode detection, added "--with/--without-xf86vm" option to control detection
Revision: 1973
Author: irritant
Date: 11:58:15 AM, Wednesday, August 25, 2010
Message:
Add required windows dll to base folder.
Revision: 1974
Author: blackice
Date: 1:21:22 PM, Wednesday, August 25, 2010
Message:
Variable handling - fixed inefficient code
Revision: 1975
Author: irritant
Date: 12:01:01 AM, Thursday, August 26, 2010
Message:
1. Added alphamasking to glsl per-pixel lighting of bsp surfaces.
2. More work on dm-annhiliation.
Revision: 1978
Author: blackice
Date: 1:34:45 PM, Saturday, August 28, 2010
Message:
IRC client changes (near-complete rewrite).
Revision: 1980
Author: blackice
Date: 2:47:04 PM, Saturday, August 28, 2010
Message:
IRC client: now filtering out non-ASCII characters
Revision: 1982
Author: blackice
Date: 3:29:09 PM, Saturday, August 28, 2010
Message:
IRC client: added support for NICK messages (other people changing nick and OperServ/NickServ-induced forced changes)
Revision: 1983
Author: blackice
Date: 4:12:26 PM, Saturday, August 28, 2010
Message:
IRC client - made the client "mostly RFC2812-compliant" (the part of the specification re: control characters has been purposedly ignored).
Revision: 1984
Author: blackice
Date: 5:05:19 AM, Sunday, August 29, 2010
Message:
IRC client - some Windows fixes:
* use Q_whatever functions instead of strcasecmp / strncasecmp,
* use sprintf instead of snprintf (the maximal length of the resulting string is known anyway),
* removed is...() ctype functions, do comparisons instead to avoid char signedness differences,
* removed some unused variables and added missing return value to IRCH_Message()
Revision: 1986
Author: blackice
Date: 5:43:46 AM, Sunday, August 29, 2010
Message:
Configuration script - added options for debugging symbols and extra-whiny GCC
IRC client - "fixed" some parts of the code according to extra-whiny GCC
Revision: 1988
Author: blackice
Date: 9:32:16 AM, Sunday, August 29, 2010
Message:
IRC client:
* added forgotten error handler in message parser (previous version never exited error recovery),
* "fixed" IRC messages for UnrealIRCd (not fully RFC2812 compliant),
* fixed username clean-up,
* added autotools configuration option to enable IRC protocol debugging.
Revision: 1989
Author: blackice
Date: 10:00:37 AM, Sunday, August 29, 2010
Message:
Autotools - improvement/fixes to new debugging flags
Revision: 1991
Author: blackice
Date: 3:08:16 AM, Monday, August 30, 2010
Message:
IRC client - Added constants that control timeouts and sleeps. Set constant to 250ms instead of 1s.
Revision: 1992
Author: blackice
Date: 5:33:43 AM, Monday, August 30, 2010
Message:
IRC client:
* Main menu: displays either join or quit, not both
* Added settings submenu
Revision: 1993
Author: blackice
Date: 8:40:06 AM, Monday, August 30, 2010
Message:
Removed some compiler warnings
Fixed minor memory leak in menu (font/hud/crosshair names)
Revision: 1994
Author: blackice
Date: 8:54:29 AM, Monday, August 30, 2010
Message:
Compiler warnings: PFNGLUNIFORMMATRIX3FVARBPROC has a different type depending on whether we're compiling for Unix or for Windows... Silly wabbit.
Revision: 1995
Author: blackice
Date: 1:03:46 PM, Monday, August 30, 2010
Message:
IRC client:
* no longer remove control characters in trailing arguments
* IRC strings now carry their length with them (various changes related to that),
* added CTCP handlers management code,
* added pretty primitive rate limiter,
* display code now escapes color controls and control characters,
* PRIVMSG is now handled properly wrt/ CTCP commands
* added CTCP handlers for /me, version and ping.
Revision: 1996
Author: strat
Date: 4:13:27 AM, Tuesday, August 31, 2010
Message:
Remove possibility of loading game.so or gamex86.dll from data1 and arena directories.
Update game_data.am.
Revision: 2000
Author: strat
Date: 4:08:33 AM, Wednesday, September 01, 2010
Message:
Fix cvar flags for missing server info and remove debug cvar from server info.
Put limits on dir console command.
Revision: 2002
Author: blackice
Date: 1:48:48 PM, Wednesday, September 01, 2010
Message:
IRC client - implemented 2-step shutdown
Revision: 2004
Author: blackice
Date: 6:27:28 AM, Thursday, September 02, 2010
Message:
Autotools scripts - added some specific debugging options
Revision: 2005
Author: blackice
Date: 6:33:18 AM, Thursday, September 02, 2010
Message:
File system:
* FS_FullPath: moved file presence check to a separate function,
* FS_FullPath: some clean-up
* FS_FOpenFile: fixed potential problem with invalid/unreadable files
* FS_LoadFile: use FS_FCloseFile instead of fclose
Also committing configure script that was missing from previous commit
Revision: 2006
Author: blackice
Date: 6:53:48 AM, Thursday, September 02, 2010
Message:
Game items definitions - fixed a few compiler warnings
Revision: 2007
Author: blackice
Date: 9:07:07 AM, Thursday, September 02, 2010
Message:
Added per-IP event log to servers
Added shell script to parse the aforementioned log
Revision: 2011
Author: blackice
Date: 6:38:46 AM, Friday, September 03, 2010
Message:
Some clean-up in the IRC menu's code
Revision: 2014
Author: blackice
Date: 7:24:20 AM, Saturday, September 04, 2010
Message:
IQM loader - fixed skin paths on Unix
Revision: 2017
Author: strat
Date: 9:51:46 PM, Saturday, September 04, 2010
Message:
Remove lowercase conversion on file paths for .fog and .mus scripts.
Revision: 2018
Author: blackice
Date: 5:59:10 AM, Sunday, September 05, 2010
Message:
Cvars - fixed bug where setting a latched Cvar didn't update the variable's integer value
Revision: 2019
Author: blackice
Date: 6:25:58 AM, Sunday, September 05, 2010
Message:
Code clean-up:
* use some_cvar->integer instead of (int)some_cvar->value
-> only modified explicit conversions, a hunt for implicit conversions would be needed
* refactored some boolean expressions (e.g. (!a && !b) => !( a || b ))
* some re-indentation
* modified some conditionals (e.g. if (! something) followed by if (something))
Revision: 2020
Author: irritant
Date: 1:01:17 PM, Sunday, September 05, 2010
Message:
Applied Max's particle patch.
Removed particles sorting(pointless routine).
Revision: 2023
Author: irritant
Date: 1:02:10 AM, Tuesday, September 07, 2010
Message:
1. Don't draw particles outside of frustom.
2. Change default to not repeating level if bot wins.
Revision: 2025
Author: irritant
Date: 11:52:10 PM, Tuesday, September 07, 2010
Message:
Added ball joint routine, finished ragdoll creation routines.
Revision: 2030
Author: irritant
Date: 1:07:21 AM, Thursday, September 09, 2010
Message:
Replaced some ball joints with hinge joints for elbows, knees, etc.
Revision: 2031
Author: strat
Date: 4:52:11 AM, Thursday, September 09, 2010
Message:
Add ryandesign's fix to source/Makefile.am for Darwin build.
Update game_data.am list for data1 files installation.
Revision: 2032
Author: irritant
Date: 12:56:17 AM, Friday, September 10, 2010
Message:
More work on ragdolls. The basic functions are all in place, but there are some problems yet.
Revision: 2033
Author: strat
Date: 2:40:00 PM, Friday, September 10, 2010
Message:
Move utils3 map compiler to Tools directory
Implement VS2010 build.
Disable multiple threads for qrad to fix lightmap generation problem.
ToDo: qrad3 program defaults and options fixes. desaturate option to be added.
Revision: 2035
Author: irritant
Date: 12:23:43 PM, Saturday, September 11, 2010
Message:
Good amount of ragdoll work added.
Notes - it's still quite incomplete, as we haven't yet written the mesh animation routine. We also haven't set a lot of initial values, which are presumably causing the internal ODE errors.
We also have not created the world geometry routine, though the trimesh creation from surface routine that will be used is in place.
A cvar r_ragdolls has been added, and is turned off of course.
Revision: 2036
Author: strat
Date: 8:38:08 PM, Saturday, September 11, 2010
Message:
Updates for MacPorts build.
Revision: 2037
Author: strat
Date: 8:51:27 PM, Saturday, September 11, 2010
Message:
Fixes, new defaults and comments for qrad3 options.
Minor cleanup.
Todo: add lightmap grayscale (desaturation) option.
Revision: 2039
Author: irritant
Date: 12:38:09 AM, Monday, September 13, 2010
Message:
Some ragdoll work.
Fixed issues with certain things not being set and causing internal ODE errors.
Revision: 2040
Author: blackice
Date: 2:59:02 AM, Tuesday, September 14, 2010
Message:
Fixed "manicle" bug by resetting jet frames to 0 whenever the player exits a vehicle.
Revision: 2041
Author: irritant
Date: 1:37:35 AM, Wednesday, September 15, 2010
Message:
Completed a lot more ragdoll framework. At this stage, much of the physics and geometry are in place, if not a little rough around the edges. Still a few "to do" items, particularly with the culling of map surfaces that are used for collisions for each spawned ragdoll. Next major item would be rendering the meshes with the ragdoll affecting the bone rotations and positions.
Revision: 2042
Author: blackice
Date: 2:48:04 AM, Wednesday, September 15, 2010
Message:
Loading plaque gets disabled if we are waiting for connection and something goes wrong
Revision: 2043
Author: strat
Date: 8:09:42 PM, Wednesday, September 15, 2010
Message:
Updates for configure.ac and source/Makefile.am.
Additions and changes for OS X Darwin.
General improvements and cleanup.
(With assistance from ryandesign and BlackIce.)
Revision: 2044
Author: irritant
Date: 2:01:40 AM, Thursday, September 16, 2010
Message:
Added opcode to project. Needs to be fixed.
Revision: 2045
Author: strat
Date: 12:53:12 AM, Friday, September 17, 2010
Message:
Update VS2010 project for ODE OPCODE. Added to libode.vcxproj.
Cleanup of VS2010 project files: defaults in alienarena_w32.props, inconsistencies reduced.
Revision: 2046
Author: strat
Date: 4:40:46 PM, Friday, September 17, 2010
Message:
Fix structure alignment setting. 1byte as default in alienarena_w32.props.
Revision: 2049
Author: blackice
Date: 9:25:20 AM, Saturday, September 18, 2010
Message:
Preliminary changes regarding using pkg-config wherever that is possible:
* Removed unused dependency on libpng
* Only check for OpenAL headers, we don't need the library at build time
* Load qwglGetProcAddress from the library on Unix
* Use pkg-config detection for Curl, X11, XF86 extensions, and Ogg/Vorbis
Revision: 2052
Author: blackice
Date: 5:24:16 AM, Sunday, September 19, 2010
Message:
More autotools updates / dependency removal:
* Removed dependency on GLU
* Replaced gluBuild2DMipmaps with GL_GENERATE_MIPMAP (see http://www.opengl.org/wiki/Common_Mistakes#gluBuild2DMipmaps)
* Replaced gluLookAt with ad hoc implementation
* Updated configure.ac accordingly
* Fixed DGA-related bug introduced in the previous version
Re-indented GL_Upload32
Revision: 2053
Author: blackice
Date: 5:50:41 AM, Sunday, September 19, 2010
Message:
Fixed OpenGL shutdown bug (main shutdown followed by shaders destruction) which caused a segfault
Revision: 2054
Author: strat
Date: 11:41:34 AM, Sunday, September 19, 2010
Message:
Restore missing line in r_image.c.
Cleanup jpeg includes. Minor odd const declaration cleanup.
Revision: 2055
Author: blackice
Date: 3:21:26 PM, Monday, September 20, 2010
Message:
Adding FreeType library source
Revision: 2056
Author: blackice
Date: 4:10:02 PM, Monday, September 20, 2010
Message:
Updating glext.h header from version 6 to version 56. Expect trouble.
Revision: 2058
Author: irritant
Date: 1:13:41 AM, Tuesday, September 21, 2010
Message:
More ragdoll work. The basic mechanics should be working now, though some double checking, some optimizations might be prudent.
Next step is to work on animating the mesh using the information from the ragdoll.
Revision: 2062
Author: blackice
Date: 4:05:17 AM, Tuesday, September 21, 2010
Message:
Adding initial, partial TTF implementation
Revision: 2063
Author: blackice
Date: 4:12:16 AM, Tuesday, September 21, 2010
Message:
Revision: 2065
Author: blackice
Date: 4:23:45 AM, Tuesday, September 21, 2010
Message:
CRX project:
* link against FreeType
* build r_ttf.c
TTF implementation:
* some Windows fixes
Revision: 2066
Author: blackice
Date: 4:39:46 AM, Tuesday, September 21, 2010
Message:
Updated Autotools scripts for TTF support
Revision: 2070
Author: irritant
Date: 7:07:45 PM, Tuesday, September 21, 2010
Message:
Some more ODE updates.
Revision: 2073
Author: irritant
Date: 1:16:17 AM, Wednesday, September 22, 2010
Message:
Added NAN checking, but we are still getting internal ODE errors bnormalizationResult types. I don't know why.
Revision: 2074
Author: blackice
Date: 5:01:20 AM, Wednesday, September 22, 2010
Message:
Made the parameters of some of the string comparison functions constant
Revision: 2075
Author: blackice
Date: 5:05:19 AM, Wednesday, September 22, 2010
Message:
Added (relatively) generic hash table implementation
Updated IRC client to use hash tables to find protocol and CTCP handlers
Updated both autotools and VS2010 builds
Revision: 2076
Author: blackice
Date: 5:37:06 AM, Wednesday, September 22, 2010
Message:
General:
* Replaced stricmp, _stricmp and Q_stricmp with Q_strcasecmp
* Removed Q_stricmp function
TTF:
* Renderer initialisation now includes TTF renderer initialisation
Revision: 2077
Author: blackice
Date: 5:50:20 AM, Wednesday, September 22, 2010
Message:
Fixed a problem with the VS project and htable.h
Revision: 2078
Author: strat
Date: 10:34:26 PM, Wednesday, September 22, 2010
Message:
Improve performance of sun flare by reducing excessive glReadPixel calls.
Revision: 2080
Author: irritant
Date: 12:25:56 AM, Friday, September 24, 2010
Message:
More ragdoll coding. Now at least renders a mesh where the ragdoll should be.
Revision: 2084
Author: strat
Date: 1:12:31 AM, Sunday, September 26, 2010
Message:
Fix .codered directory initialization bug.
Modify to allow timedemo, timescale when running .dm2 demos.
Revision: 2085
Author: irritant
Date: 1:53:43 PM, Tuesday, September 28, 2010
Message:
Fixed a great number of ragdoll items, as well as enabled some debugging items for it. The ragdolls are drawn as smaller red, green and blue diamonds(green = head, blue = arms, red = body/legs). Surfaces the ragdolls can collide with are marked with white diamonds. Right now collision is disabled until some other issues are worked out.
Revision: 2086
Author: irritant
Date: 4:05:00 PM, Tuesday, September 28, 2010
Message:
Collider callback enabled for ragdoll. Note - the body is not yet colliding with trimesh geometries.
Revision: 2087
Author: irritant
Date: 12:06:41 AM, Thursday, September 30, 2010
Message:
Fixed joint locations of ragdolls.
Revision: 2088
Author: irritant
Date: 12:33:18 AM, Saturday, October 02, 2010
Message:
Bsp surfaces now collide with ragdolls. However, there appear to be holes in the surface.
Revision: 2090
Author: irritant
Date: 10:03:33 AM, Saturday, October 02, 2010
Message:
Cleanup of ragdoll world structs.
Revision: 2091
Author: irritant
Date: 1:19:11 AM, Tuesday, October 05, 2010
Message:
Slightly more efficient trimesh code.
Revision: 2093
Author: irritant
Date: 1:25:58 AM, Wednesday, October 06, 2010
Message:
Fixed some trimesh creation bugs.
Revision: 2094
Author: irritant
Date: 1:06:20 PM, Wednesday, October 06, 2010
Message:
Fixed bug with ragdoll bodies not spawning at times, and with the collision engine. Reduced contact number to 4 for speed. Seems to work accurately, and no errors now.
Revision: 2099
Author: blackice
Date: 6:21:30 AM, Saturday, October 09, 2010
Message:
HTTP downloads:
* Removed stub code - on Unix, the build requires libcurl, and on Windows, it includes libcurl, so the stub is pointless
Revision: 2103
Author: irritant
Date: 6:54:01 PM, Saturday, October 09, 2010
Message:
Replaced ball joints with universal joints.
Revision: 2107
Author: strat
Date: 10:27:52 PM, Saturday, October 09, 2010
Message:
Fix bug matching names with color escape codes.
Rework auto bot kick and auto team balancing.
Spectator mode changes related to above.
Some minor cleanup.
Revision: 2110
Author: irritant
Date: 12:28:10 AM, Monday, October 11, 2010
Message:
More efficient world trimesh routine - step 1.
Revision: 2111
Author: irritant
Date: 12:49:53 AM, Monday, October 11, 2010
Message:
More efficient trimesh routines - step 2. Note - still some bugs, as in there are holes ragdolls can fall through still, and some other inconsistencies.
Revision: 2112
Author: irritant
Date: 1:15:13 AM, Monday, October 11, 2010
Message:
Fixed culling of ragdolls.
Revision: 2115
Author: irritant
Date: 3:18:25 PM, Monday, October 11, 2010
Message:
Much better trimesh winding.
Revision: 2121
Author: irritant
Date: 2:03:16 AM, Tuesday, October 12, 2010
Message:
Fixed all holes in trimeshes(thanks Eihrul!, cleaned up other items.
Fixed bug with shaders and ragdolls.
Cleaned up some old r_script junk.
Revision: 2123
Author: irritant
Date: 4:32:28 PM, Tuesday, October 12, 2010
Message:
Fix issue with shader stages on ragdolls.
Revision: 2124
Author: irritant
Date: 11:34:42 PM, Tuesday, October 12, 2010
Message:
Fix memory leak when destroying ragdoll scripts.
Revision: 2126
Author: irritant
Date: 2:17:07 AM, Wednesday, October 13, 2010
Message:
1. Consolidated a number of routines for ragdoll/iqm rendering.
2. Added shadow volumes for ragdolls.
3. Temporary fix for shadow jitter bug with ragdolls.
Revision: 2127
Author: irritant
Date: 12:36:55 PM, Wednesday, October 13, 2010
Message:
Added dynamic light shadowmaps to ragdolls.
Fixed stupid culling bug.
Revision: 2128
Author: irritant
Date: 4:53:46 PM, Wednesday, October 13, 2010
Message:
1. Ragdolls now read information from external file, if no file, no ragdoll.
2. If a helmet is defined in the ragdoll file, it will explode into shards when ragdoll is spawned.
3. Dead bodies no longer gibbable to prevent weirdness with ragdolls(helps with performance too).
Revision: 2129
Author: irritant
Date: 10:11:44 PM, Wednesday, October 13, 2010
Message:
More accurate checking of ragdoll spawns.
Revision: 2131
Author: strat
Date: 12:15:19 AM, Thursday, October 14, 2010
Message:
Build and code updates for Darwin.
Add .rgd files to game_data.am
Version bump to alpha3.
Revision: 2132
Author: irritant
Date: 12:34:33 AM, Thursday, October 14, 2010
Message:
More debug info for ragdolls.
Revision: 2133
Author: irritant
Date: 1:38:12 PM, Thursday, October 14, 2010
Message:
Fixed trimesh trigger/nondrawable surfaces.
Revision: 2134
Author: strat
Date: 6:09:55 PM, Thursday, October 14, 2010
Message:
Add GL error workaround for Darwin development.
Revision: 2135
Author: irritant
Date: 10:57:50 PM, Thursday, October 14, 2010
Message:
Added simple stencil shadows for ragdolls.
Changed gravity to natural -512 units.
Revision: 2136
Author: irritant
Date: 2:26:48 PM, Friday, October 15, 2010
Message:
Ragdolls now turn into ghosts and float away when expiring.
Revision: 2137
Author: irritant
Date: 9:46:06 PM, Friday, October 15, 2010
Message:
Added forces from explosions and other weapons to ragdolls.
Revision: 2138
Author: strat
Date: 9:33:27 PM, Sunday, October 17, 2010
Message:
Update for utils3 map compiler.
Additions and changes to qrad3 program options.
README added.
Misc. cleanup.
TODO: build Windows executables.
Revision: 2139
Author: irritant
Date: 10:57:36 PM, Sunday, October 17, 2010
Message:
Fixed bug with shadowmaps of original model getting rendered during ragdoll animation.
Revision: 2141
Author: irritant
Date: 12:04:35 AM, Monday, October 18, 2010
Message:
Option to replace vehicle consoles with 2D HUD readouts - to do - make the HUDS! Cvar is cl_vehicle_huds.
Revision: 2142
Author: irritant
Date: 12:59:07 AM, Tuesday, October 19, 2010
Message:
Added HUDS for vehicles.
Revision: 2150
Author: irritant
Date: 3:03:54 PM, Wednesday, October 20, 2010
Message:
Fixed vehicle HUD bug on low settings.
Revision: 2156
Author: irritant
Date: 12:05:39 AM, Thursday, October 21, 2010
Message:
Listen servers are now automatically passworded.
Revision: 2158
Author: blackice
Date: 1:14:19 PM, Friday, October 22, 2010
Message:
OpenAL: fixed seg fault when no devices are defined
Revision: 2160
Author: irritant
Date: 12:50:25 AM, Tuesday, October 26, 2010
Message:
Precache all player models, their lods, and weapons. Placed code for this in both client and server, so all should eventually be smooth no matter what client is used.
Revision: 2170
Author: irritant
Date: 1:43:30 PM, Friday, October 29, 2010
Message:
Added Beatloaf's first track(oblivion, chasmatic, furious).
Fixed up some fog files for a few maps.
Revision: 2171
Author: strat
Date: 4:28:42 PM, Friday, October 29, 2010
Message:
Correct some errors in math coding and logic in md2 load speedup.
Revision: 2173
Author: irritant
Date: 7:17:46 PM, Saturday, October 30, 2010
Message:
Fixed odd grass shader bug with new code changes. Updated windows binaries for the faster loading MD2 code, etc.
Revision: 2177
Author: irritant
Date: 1:05:47 AM, Wednesday, November 03, 2010
Message:
Some ragdoll tweaks and cleanup.
Revision: 2179
Author: irritant
Date: 11:38:21 PM, Wednesday, November 03, 2010
Message:
Simplified torso of ragdoll(fixes Ubuntu issues with their ODE compile and joints).
Fixed Martian ragdoll leg params.
Revision: 2184
Author: strat
Date: 2:44:55 PM, Friday, November 05, 2010
Message:
Yet another fix for grass shaders.
Modifications to file access for IQM model skins.
Update Linux build and install.
Revision: 2188
Author: irritant
Date: 1:12:34 AM, Monday, November 08, 2010
Message:
Grass position dynamically calc'ed from tex size.
Revision: 2192
Author: irritant
Date: 11:52:57 PM, Monday, November 08, 2010
Message:
Ragdoll global params corrected to reflect true positioning of base frame(makes the parameters consistent).
Revision: 2194
Author: irritant
Date: 1:25:27 AM, Tuesday, November 09, 2010
Message:
Nerfed the accuracy of some of the DM bots.
Revision: 2244
Author: blackice
Date: 1:30:10 PM, Saturday, November 27, 2010
Message:
Removed dirty point management code. Turns out what it did was useless. Heh.
Revision: 2248
Author: blackice
Date: 3:03:05 PM, Sunday, November 28, 2010
Message:
Fixed an interaction between GL_DeleteImage and GL_Bind which prevented correct texture loading if a texture was deleted and a new one was created in quick sequence
Revision: 2251
Author: blackice
Date: 2:56:22 AM, Wednesday, December 01, 2010
Message:
Initial commit of the new text API:
* ref_gl/:
* Added FNT_* front API
* Replaced existing TrueType code so it acts as a backend for the FNT_* API
* Added bitmap fonts support for FNT_*
* client/:
* Added FNT_* API usage in all parts of the client except the menus
* Complete rewrite of the console (old version assumed proportional fonts)
* Added font loading code to cl_main
* Added FreeSans and FreeMono fonts, updated README.txt for font license
* Updated build files for both make and VS2010
* /!\ Hasn't been compiled under Windows yet /!\
Revision: 2252
Author: blackice
Date: 3:51:34 AM, Wednesday, December 01, 2010
Message:
Font rendering Windows changes:
* Replaced sometype somevar[ some non-constant expression ] with Z_Malloc's
* Added config.h to r_bmfont.c
* Fixed forgotten change in win32-specific code
Revision: 2254
Author: blackice
Date: 12:18:40 PM, Wednesday, December 01, 2010
Message:
Text rendering: removed space removal for wrapped printing
Revision: 2257
Author: blackice
Date: 1:02:19 PM, Wednesday, December 01, 2010
Message:
Server commands: fixed text alignment bug in /status when using coloured nicknames
Revision: 2258
Author: strat
Date: 12:46:01 AM, Thursday, December 02, 2010
Message:
Update Linux README and add groff source for it.
Add Tools/FUSE and Tools/LinuxScripts to distribution build.
Remove 'crx-ded copy to crded' and 'game.so delete' hacks from install.
Add new fonts to game_data.am.
Revision: 2260
Author: blackice
Date: 2:15:44 AM, Friday, December 03, 2010
Message:
Menu: updated options menu to select fonts for both the console and the game
Revision: 2261
Author: strat
Date: 2:37:41 AM, Friday, December 03, 2010
Message:
Net comm. experiment: remove weap. stats from scoreboard message.
Revision: 2262
Author: blackice
Date: 5:06:28 AM, Friday, December 03, 2010
Message:
Fixed centered player names.
Revision: 2263
Author: blackice
Date: 2:47:02 AM, Saturday, December 04, 2010
Message:
IRC client:
* Somewhat dirty hack to make sure the thread's state is known on /irc_quit
* Fixed a parser bug that resulted in some (unimportant) lines being skipped
Revision: 2268
Author: irritant
Date: 11:47:28 PM, Sunday, December 05, 2010
Message:
Added dm-babel211
Revision: 2270
Author: strat
Date: 4:44:36 AM, Monday, December 06, 2010
Message:
Default warmuptime changed from 15 to 30 seconds.
Add FUSE browser Linux release tarball for distribution packaging.
Revision: 2271
Author: blackice
Date: 8:10:23 AM, Monday, December 06, 2010
Message:
Font settings - set console font back to automatic, changed lines/screen to 52 (-> font size 14 if height == 768)
Revision: 2277
Author: blackice
Date: 2:21:54 AM, Tuesday, December 07, 2010
Message:
Console "scroll bar" thing - fixed division by 0 when height of the console is exactly the same as the height of the text.
Version 7.45
Thu Jul 29, 2010 5:17 pm by hivltg
Major 7.45 features
1 - Soft shadows.
2 - Strats datadir fixes.
3 - Bot config reading for Linux.
4 - Irc threading fixes.
5 - Irc login fixes.
6 - Lightblock optimization.
7 - All GLSL and ARB shader's built into engine.
8 - Fix burning white gibs bug.
9 - VBO fixes for speedup.
10 - Inter Quake skeletal model format.
11 - Spine bending for viewer pitch.
12 - Cleaned up vertex model rendering for major speedup.
13 - Compiled on MSVC2009 for peformance increases.
14 - Allow mouse acceleration to be disabled in game.
15 - All player models now have IQM versions.
16 - Various issues with rscript cleaned up.
17 - Bot's now turn more humanly.
18 - Homing missiles now limited to 5 per life, rather than round.
19 - Specularity now controlled by normalmap alpha.
20 - Irc now defaults to irc.planetarena.org, our own Irc network.
21 - Improvements in accuracy and speed of lighting routines.
22 - Updated a number of skins for models.
23 - Better keepalive for Galaxy.
24 - separate menu mouse speed control.
Important SVN Commits
Revision: 1915
Author: irritant
Date: 4:32:11 PM, Sunday, July 18, 2010
Message:
Fix Galaxy flag for channel joining after a disconnect.
Revision: 1914
Author: irritant
Date: 4:23:02 PM, Sunday, July 18, 2010
Message:
Added mouse acceleration to menu. Removed shadow and shader options from menu, most people defer to the defaults that the video menu uses. Tinkerers can still use cvars if they wish.
Revision: 1913
Author: irritant
Date: 4:06:33 PM, Sunday, July 18, 2010
Message:
Menu mouse speed now separately controlled(in menu slider added).
Revision: 1911
Author: irritant
Date: 1:39:20 AM, Saturday, July 17, 2010
Message:
Fixed dependency on any scripts. In other words, the engine no longer requires any special rscripts to still function.
Revision: 1908
Author: irritant
Date: 1:20:38 AM, Friday, July 16, 2010
Message:
Moved all GLSL and ARB scripts into r_programs.c
Revision: 1906
Author: irritant
Date: 11:09:35 PM, Thursday, July 15, 2010
Message:
If under 90 FOV, don't use LOD's.
Revision: 1902
Author: irritant
Date: 12:59:04 AM, Thursday, July 15, 2010
Message:
Send a pong if 200 seconds without a ping to keep IRC server/client connection alive, if possible.
Revision: 1899
Author: irritant
Date: 4:16:33 PM, Wednesday, July 14, 2010
Message:
Commander gets a facelift.
Revision: 1897
Author: irritant
Date: 1:10:53 AM, Wednesday, July 14, 2010
Message:
Updated blaster and violator skins.
Revision: 1895
Author: irritant
Date: 2:36:33 PM, Tuesday, July 13, 2010
Message:
Fix bug in player menu when cycling players after a vid_restart causing crashes.
Revision: 1892
Author: irritant
Date: 10:33:39 PM, Monday, July 12, 2010
Message:
Enable spine bending for player pitch.
Revision: 1876
Author: irritant
Date: 1:37:15 AM, Thursday, July 08, 2010
Message:
A host of minor bugs and cleanups.
Revision: 1875
Author: irritant
Date: 6:51:31 PM, Wednesday, July 07, 2010
Message:
Updated a number of normalmaps and map models.
Revision: 1873
Author: irritant
Date: 1:36:59 AM, Wednesday, July 07, 2010
Message:
MD2 models now properly using tangents in bumpmapped passes.
Added glass cover to blaster.
Tweaked and improved light vector routines.
Revision: 1863
Author: irritant
Date: 11:35:15 AM, Saturday, July 03, 2010
Message:
More proper method of connecting to IRC server.
Revision: 1861
Author: irritant
Date: 1:14:25 AM, Saturday, July 03, 2010
Message:
Completed .iqm version of Slashbot.
Revision: 1857
Author: irritant
Date: 1:47:55 AM, Friday, July 02, 2010
Message:
Commander .iqm check-in.
Revision: 1853
Author: irritant
Date: 12:46:34 AM, Wednesday, June 30, 2010
Message:
Lauren .iqm version completed.
Revision: 1851
Author: irritant
Date: 11:32:21 PM, Monday, June 28, 2010
Message:
Fixed AOA crashing bugs related to using multiple scripts. We now just limit one script per model.
Revision: 1850
Author: irritant
Date: 8:17:00 AM, Monday, June 28, 2010
Message:
Human enforcer IQM version added.
Revision: 1845
Author: irritant
Date: 2:49:37 PM, Friday, June 25, 2010
Message:
Make sure when closing Galaxy, that it logs the user out.
Revision: 1840
Author: irritant
Date: 4:44:24 PM, Thursday, June 24, 2010
Message:
Default irc server to irc.planetarena.org.
Allow delay between connection and join.
Revision: 1838
Author: irritant
Date: 12:53:24 AM, Thursday, June 24, 2010
Message:
Specularity factor now controlled by alpha channel of normalmaps on meshes.
Revision: 1836
Author: irritant
Date: 7:04:43 PM, Tuesday, June 22, 2010
Message:
Increase polygon fill amount to prevent less artifacts on self shadowing models.
Revision: 1833
Author: irritant
Date: 3:16:38 PM, Tuesday, June 22, 2010
Message:
Homing missiles now only limited per life, rather than per round.
Revision: 1830
Author: strat
Date: 9:58:52 PM, Monday, June 21, 2010
Message:
Bot turning speed experiment. Try it, see if you like it.
Revision: 1828
Author: irritant
Date: 6:45:51 PM, Monday, June 21, 2010
Message:
Cleaned up a few issues with .iqm, and fixed a load of deprecated funcs.
Revision: 1824
Author: irritant
Date: 1:33:05 PM, Friday, June 18, 2010
Message:
Fixed script/model loading issue.
Revision: 1823
Author: irritant
Date: 10:40:11 AM, Friday, June 18, 2010
Message:
Added ability to disable .iqm vertex lighting(gl_vlights). On low and lowest settings, it is disabled.
Revision: 1820
Author: irritant
Date: 1:56:48 AM, Friday, June 18, 2010
Message:
Add vertex lighting for standard .iqm render.
Fixed bugs with .iqm shells.
Added Martian .iqm player model.
Revision: 1819
Author: irritant
Date: 10:29:23 PM, Thursday, June 17, 2010
Message:
Fix bug with polygon offset fill not being disabled after rendering volume shadows.
Revision: 1816
Author: irritant
Date: 5:13:18 PM, Thursday, June 17, 2010
Message:
Cleaned up some of the entity data passing between funcs.
Revision: 1808
Author: irritant
Date: 1:27:57 AM, Tuesday, June 15, 2010
Message:
Volume shadows completed for iqm.
Tangent attribute fix for iqm.
Revision: 1807
Author: irritant
Date: 12:38:34 AM, Monday, June 14, 2010
Message:
Fix bug with chaingun altfire.
Add shadowmaps for dynamic iqm shadows.
Revision: 1802
Author: irritant
Date: 9:58:48 AM, Saturday, June 12, 2010
Message:
Using SSE rather than SSE2.
Revision: 1793
Author: irritant
Date: 12:51:14 PM, Thursday, June 10, 2010
Message:
Iqm animation working correctly now.
Revision: 1780
Author: irritant
Date: 1:04:11 AM, Friday, June 04, 2010
Message:
1. Strat's macro fixes for newer compilers.
2. Added a number of 3x4 matrix functions for IQM.
3. Completed frame loading of IQM.
Revision: 1776
Author: irritant
Date: 1:10:52 PM, Tuesday, June 01, 2010
Message:
Allow mouse acceleration to be disabled in-game.
Revision: 1774
Author: irritant
Date: 6:40:29 PM, Monday, May 31, 2010
Message:
Updated MSVC2009 project, recompiled binaries.
Revision: 1768
Author: irritant
Date: 2:57:19 PM, Friday, May 28, 2010
Message:
Added Interquake model routines.
Revision: 1766
Author: irritant
Date: 1:00:06 PM, Wednesday, May 26, 2010
Message:
Compiled with mesh VBO removed(it's faster).
Revision: 1760
Author: irritant
Date: 7:04:51 PM, Tuesday, May 25, 2010
Message:
Fix "burning white gibs" bug.
Revision: 1759
Author: irritant
Date: 12:02:13 PM, Monday, May 24, 2010
Message:
Moved all shader loading to separate file. Cleanup of shader code, and main.
Revision: 1758
Author: irritant
Date: 3:23:24 PM, Friday, May 21, 2010
Message:
Optimization - lightmap blocks now at 1024x1024(was 128x128). This allows for parsing far fewer lightmaps, which is a nice CPU side speedup.
Revision: 1755
Author: irritant
Date: 12:53:01 PM, Thursday, May 20, 2010
Message:
Max's IRC threading changes.
Revision: 1754
Author: irritant
Date: 12:39:18 PM, Thursday, May 20, 2010
Message:
Blurred dynamic shadows.
Revision: 1748
Author: irritant
Date: 10:17:52 PM, Wednesday, May 19, 2010
Message:
Initial checkin of soft shadows.
Revision: 1745
Author: strat
Date: 1:48:35 PM, Sunday, May 16, 2010
Message:
Revert MAX_QPATH change to fix missing data in HUD.
Revision: 1743
Author: strat
Date: 12:16:02 AM, Tuesday, May 11, 2010
Message:
Add bot cfg file reading for Linux.
Revision: 1741
Author: tony
Date: 12:09:32 PM, Monday, May 10, 2010
Message:
Rebuilding 1st party map list for web browser, deleting old images
Revision: 1740
Author: strat
Date: 2:36:49 PM, Sunday, May 02, 2010
Message:
Added add'l DATADIR support. Fixed a test for empty string.
Revision: 1739
Author: strat
Date: 11:34:24 PM, Friday, April 30, 2010
Message:
Botinfo directory references in menu.c made consistent with acebot. Default to obsolete xf86dga.h.
Revision: 1738
Author: strat
Date: 4:16:24 AM, Friday, April 30, 2010
Message:
Always write stats.db to game directory.
Version 7.40
Sat May 08, 2010 9:24 pm by hivltg
No changelog available
